"We just wanted to make a game about exploring and discovery. If we set it in 2013, you’d find someone’s iPhone and read all the text messages."

Gone Home’s Steve Gaynor on how the internet ruined adventure games and reliving the 90s

60 notes

  1. storycade reblogged this from killscreen
  2. itsnerdtime reblogged this from killscreen
  3. seepercreeper reblogged this from crazydailydiscounts
  4. the-great-wall reblogged this from whatthef---isthatsmel
  5. whatthef---isthatsmel reblogged this from killscreen
  6. anabotti reblogged this from killscreen
  7. thedrunkenmooglestaffblog reblogged this from killscreen
  8. crazydailydiscounts reblogged this from gamergirlreviews
  9. gamergirlreviews reblogged this from killscreen
  10. nothin-to-see reblogged this from killscreen
  11. beardycoxmilkshakeman reblogged this from killscreen
  12. dragonace reblogged this from killscreen
  13. withinmdot reblogged this from killscreen
  14. technophiledreamer reblogged this from killscreen
  15. cyanidedrank reblogged this from killscreen
  16. dhdowsing reblogged this from killscreen