Molyneux’s ten-year-old-game did a lot of good things. Evil wasn’t one of them.
I learned something today: I hate South Park.
Oquonie is what would happen if Animal Crossing started taking college classes on dadaist poetry and surrealism. Swiping through monochrome rooms and collecting strange runes from creatures speaking an indecipherable language, you start to worry that your turnips might be rotting—I mean, worry that you’re moving in circles. The minute Oquonie suspects you might be getting too comfortable, your avatar transforms from a humanoid to a rabbit. Why not.
Perfect for: Native Camilare-speakers, animal lovers, scholars of Kafka
Playtime: Aimless hours
THIS WEEK ON KILL SCREEN
We championed the resurgence of instant death, and other reductive mechanics in fighting games.
The essential but often overlooked status of dress-up games got some well-deserved scrutiny.
We questioned the criteria for the music game genre as more players took on the role of composer, not just performer.
And our grand finale explored what’s left of computer games post-dude, post-gun, and post-WASD (spoiler: a lot).